The Social Organizations: The House of Healers, The Guardians | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The House of HealersSmaller though no less influential than the Academy or the Circle, the House of Healers can be found in every major town or city and is dedicated to aiding the sick, wounded, and dying. Founded many, many centuries ago by a Lacian healer named Morewen, the House of Healers holds peace, growth, and community important. Using the theme of a family, the heads of Houses are called Mothers or Fathers and its members are called Brothers and Sisters. The hierarchy is then divided into seats or chairs as if sitting around a supper table. In fact, the House makes no judgment on those receiving aid. If possible, even the enemies of the House are not turned away as long as they can maintain truce and respectful peace. The House of Healers celebrates the memory and spirit of Morewen especially on nights of a full moon. Such evenings are celebrated with a feast in honor of the matron healer and a affirmation of "Morewen's Promise:" I give my oath by the guidance of Morewen and all I hold good that I shall not turn from the home, heart, and duty of a healer; that I will practice my benevolent art and medicine with generosity and trust; that I shall turn away no man, woman, child, or life in pain or in sickness as long as I am able to share my aid; that I shall always strive to mend and ease the wounds of body, mind, spirit, and land; that I shall never use my art in wrong doing or corruption or raise my hand against another save to defend the sick, the home, or the good. I give my oath and keep it in prosperity and honor lest I fail and forswear all. Members are called upon in times of war, famine, plague, and disaster to aid those in need. They are often given aid in the form of medicinal supplies and healing potions and scrolls. Members are usually those skilled in Aid or mages who concentrate in the Arche of Body with some skill in Air, Earth, Mind, Plant, and Water. However, no member may practice the Arche of Spirit magics beyond level three. House members cannot take Weapon Proficiency for Mortal or greater weapon, buy Armor Proficiency for armors greater than Chain Mail (8-point), or learn to use Large shields. Furthermore, House members cannot buy Increased Damage or take the skill Killing Strike. The requisites for the House of Healers are as follows (calculated for Rule of Knowledge):
FAVORED KNOWLEDGES: Animal Lore, History, Legend Lore, Magic Lore, Mistic Lore, Nautical Lore To mark their affiliation, all members receive Morewen's Medal, a mistical talisman ordained with healing magics. The Medal can be invoked a certain number of times per day with varying results. The higher the rank of the character, the more powerful the Medal's healing magic. The Medal is considered a personal item and cannot be taken from the member and cannot be used by anyone except the member. The Guardians of the ShieldAllied to the Knights of the Banner and the House of Healers, the Guardians of the Shield are a well-trained and highly-organized group of men and women dedicated to the Crown, to the service of the Sar, and the protection of the Realm's cities and citizens. Officially recognized by Sar Regenta X in 888 CE, the organization actually began in Sarhall during the unlawful reign of Sar Wescan V, who assassinated Regenta IX to take the thrown. The town guard and members of the Royal Banner, led by Lord High Seneschal of Sarhall named Turun (a Curi name meaning "wall" or "shield"), helped in the removal of the usurper king. To this day, the Lord High Seneschal of Sarhall is still the commander of all the Guardians. Furthermore, as part of their official recognition, the white mistics of Sarhall evoked a great calling to grant Guardians special powers similar to those gained by the Knights of the Banner. The Guardians serve as elite members of the city guard all across the Realm. They often rise quickly through the ranks to become sergeants and captains of the militia. They wear their golden surcoats with honor and pride--the symbol of the Guardians is a shield emblazoned with a radiant sun. The Guardians are the upholders of the law, the bringers of justice, and the protectors of the innocent. If not serving in a town or city, members of this stalwart organization are often assigned to guard caravans, ambassadorial trains, and royal ships. They are friend and protector of the House of Healers and the Silver Guild. A character of Rule of Knowledge cannot become a Guardian of the Shield. All Guardians must wear at least 6 hit-point armor at minimum on their torso, though chain mail is preferred, and they favor the arms combination of long sword and shield. The Guardians follow a simple code, based on the hero-knight Sir Ilius's Ten Codes of Honor:
1) Thou are a keeper of law and justice. Thou shall uphold the laws
of the land and loyally serve the Crown. The requisites for the Guardians of the Shield are as follows (calculated for Rule of Arms):
PRIMARY SKILLS: Armorsmithing, Legend Lore, Mineral Lore, Music Lore, Plant Lore, Poison Lore, Weaponsmithing A First Officer Guardian is often awarded a permanent magical shield that functions as per the fourth level Earth spell Greater Shield. Upon reaching the rank of Guardian Sergeant, a member is awarded a permanent magical weapon usually enchanted with the third level Earth spell Electrum. These items are considered personal and cannot be taken from the character nor can they be used by anyone else than the Guardian. |
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