The Social Organizations: The Brotherhood of Esshien & The Sisterhood of Sin'inari

The Brotherhood of Esshien

Also called the Whiteblades or the Sword of the White Path, the Brotherhood of Esshien is named after the warrior-mistic betrothed of the High Seer Sin'inari. Esshien, a curi of Reiellan and Ebani birth, brought to the mistics of the Sisterhood a windfall of great courage and strength. Though trained as a warrior for the Crown, Esshien's sought out the temperament of misticism.

Thus, the Brotherhood was begun alongside the Sisterhood to serve as ally mistics and guardian protectors. Esshien led the Brotherhood until his death in 2301 CE. But the Brotherhood continues and serves to protect the mistical city of Lleander, to protect the interests of the Path of Light, and to protect the Sisterhood of Sin'inari. Many of the Brotherhood of ventured from the walls of Lleander to travel the realm to protect the innocent and the defenseless from the dark manifestations of the Bane.

A fitting and balanced counterpoint to the Sisterhood, the Brotherhood's membership is held primarily by Curi men with some talent in misticism. The organization's symbol is hand pierced through the palm by a small blade.

To become a warrior-mistic, the character must meet the following requirements (calculated for either Rule of Arms):

RANK

REQUISITES

POINTS

GAINED BENEFITS

New Initiate

Mistic Lore 1, Mistic Ability 1
History 1, Legend Lore 1
Magic Lore 1, 1st Lore 1
Courtier 1
Immunity to Fear 1
Organization 1

35

• membership
• Organizational perk: Wealth (stipend of 1 Crown per rank per event)
• Organizational perk: characters of Rule of Arms/Skill can buy Mistic Ability at the cost for Rule of Knowledge (x5) except level 1 Mistic Ability, which is bought at normal cost (x10)

Second Initiate

Mistic Lore 2, Mistic Ability 2
History 2, Legend Lore 2
1st Lore 2
Courtier 2
Leadership 1
Read Magic

41

• Organizational language: The Tongue (see the Sisterhood)
• access to Mystic's Armor
• access to Moment of Strength

Third Initiate

Mistic Lore 3, Mistic Ability 3
History 3, Legend Lore 3
1st Lore 3
Courtier 3
Immunity to Fear 2

48

• access to a 1st - 3rd circle lost ritual

Brother of the Watch

Mistic Lore 4
Mistic Ability 4
Leadership 2
Organization 2

66

• awarded a Mistic's Weapon (permanent Path of White mistical weapon as per the ritual, weapon grants +1 AP, weapon functions as a Lesser Focus of fine quality)
• access to a 1st - 4th circle lost ritual
• Organizational perk: Wealth (stipend increased to 5 Crowns per rank per event)

Brother of the Keep

Mistic Lore 5, Mistic Ability 5
History 4, Legend Lore 4
1st Lore 4
Immunity to Fear 3

71

Mistic's Weapon grants +1 AP
• access to a 1st - 5th circle lost ritual

Brother of the March

Mistic Lore 6, Mistic Ability 6
History 5, Legend Lore 5
1st Lore 5
Leadership 3

84

Mistic's Weapon grants +1 AP
• access to a 1st - 6th circle lost ritual

Brother of the Dusk

Mistic Lore 7, Mistic Ability 7
History 6, Legend Lore 6
Immunity to Fear 4

94

Mistic's Weapon grants +1 AP
• access to a 1st - 7th circle lost ritual

Master of the Blade

Mistic Lore 8
Mistic Ability 8
Organization 3

110

Mistic's Weapon grants +1 AP (weapon functions as a Greater Focus of superior quality)
• access to a 1st - 8th circle lost ritual
• Organizational perk: Wealth (stipend increased to 10 Crowns per rank per event)

Master of the Sun

Mistic Lore 9, Mistic Ability 9
History 7, Legend Lore 7
1st Lore 6
Leadership 4

122

Mistic's Weapon grants +1 AP
• access to a 1st - 9th circle lost ritual

Master of the White

Mistic Lore 10,
Mistic Ability 10
1st Lore 7
Status 1
Immunity to Fear 5
Leadership 5

142

Mistic's Weapon grants +1 AP (weapon functions as a Greater Focus of mythic quality)
• access to a 8th - 10th circle lost ritual

FAVORED LORE: any Lore

The Mistic's Weapon can be any single weapon the character can use. The weapon must be covered by gray cloth, designed with mistic symbols, and tied with a white, a gray, and a black ribbon. The weapon is permanently imbued with misticism and can hit creatures affected only by magical or mistical attacks. The player must call "MISTIC !" with each strike. The weapon also acts as a mistical focus granting the character additional Alignment Points (which begin in Gray) and reducing the lengths of the character's Path of White rituals. The Mistic's Weapon is considered a personal item and cannot be taken, stolen, or used by anyone other than the Brotherhood member.

The Sisterhood of Sin'inari

The Sisterhood is an organization begun by the High Seer Sin'inari. Following in the wishes of her predecessor, Iriseer, Sin'inari gathered together a group of mistic women to preserve the art of White misticism, to preserve a noble Crown upon the throne of the realm, and to thwart the manifestations and power of the evil Bane.

The Sisterhood's home is in the mistical city of Lleander high in the mountains of Sarus. Though Sin'inari is gone, their goal is to carry out the work of the current High Seer and to aid the Path of Light. Though governed by and consisting for the majority of women skilled in misticism, the organization has welcomed other allies who have demonstrated the desire to further the group's cause. In fact, adjunct to the Sisters is another mistical organization called the Brotherhood of Esshien, a group of warrior-mistics who protect the Sisterhood.

The Sisterhood is a peaceful organization seeking knowledge and enlightenment. Beyond the goals of preserving the good of the Realm, the Sisterhood actively delves into the forgotten places and mysteries left by the Age of Silence. Furthermore, they continue to search for added mistical knowledge and new rituals of power.

Sisterhood members shun edged and piercing weapons, armors greater than Studded or Ring Mail (4-point), and all shields.

To become a part of this organization requires the following (calculated for Rule of Knowledge):

RANK

REQUISITES

POINTS

GAINED BENEFITS

New Initiate

Mistic Lore 1, Mistic Ability 1
History 1, Legend Lore 1
1st Knowledge 1
Courtier 1, Status 1
Feat of Will 1
Organization 1

32

• membership
• Organizational abilty: +1 to Mistic Lore level
• Organizational perk: +1 Alignment Point
• Organizational perk: Wealth (stipend of 1 Crown per rank per event)
• Organizational language: The Tongue of the Paths

Second Initiate

Mistic Lore 2, Mistic Ability 2
History 2, Legend Lore 2
1st Knowledge 2
Courtier 2
Immunity to Fear 1
Feat of Will 2

39

• Organizational perk: +1 Alignment Point

Third Initiate

Mistic Lore 3, Mistic Ability 3
History 3, Legend Lore 3
1st Knowledge 3
Courtier 3
Feat of Will 3

51

• Organizational perk: +1 Alignment Point
• Organizational perk: recovery +1 White AP per event/day

Sister of the Hearth

Mistic Lore 4, Mistic Ability 4
History 4, Legend Lore 4
Organization 2

60

• awarded a mistic's talim of fine quality
• Organizational perk: +1 Alignment Point
• access to Lesser Reservation
• Organizational perk: Wealth (stipend increased to 5 Crown per rank per event)

Sister of the Cave

Mistic Lore 5, Mistic Ability 5
History 5, Legend Lore 5
1st Knowledge 4
2nd Knowledge 3
any ancient Language
Immunity to Fear 2

70

• Organizational perk: +1 Alignment Point
• access a 1st - 5th circle lost ritual

Sister of the Vale

Mistic Lore 6, Mistic Ability 6
History 6, Legend Lore 6
Feat of Will 4

80

• Organizational perk: +1 Alignment Point
• access a 1st - 6th circle lost ritual

Sister of the Dawn

Mistic Lore 7, Mistic Ability 7
History 7, Legend Lore 7
1st Knowledge 5
Immunity to Fear 3

90

• Organizational perk: +1 Alignment Point
• Organizational perk: recovery +1 White AP per event/day
• access a 1st - 7th circle lost ritual

Mistress of the Sign

Mistic Lore 8, Mistic Ability 8
History 8, Legend Lore 8
Organization 3

110

mistic's talim raised to superior quality
• Organizational perk: +1 Alignment Point
• access to Greater Reservation
• access a 1st - 8th circle lost ritual

Mistress of the Star

Mistic Lore 9, Mistic Ability 9
History 9, Legend Lore 9
1st Knowledge 6
2nd Knowledge 4
Immunity to Fear 4

120

• Organizational perk: +1 Alignment Point
• access a 1st - 9th circle lost ritual

Mistress of the White

Mistic Lore 10, Mistic Ability 10
History 10, Legend Lore 10
1st Knowledge 7
2nd Knowledge 5
another ancient Language
Feat of Will 5 or Immunity to Fear 5

139

mistic's talim raised to mythic quality
• Organizational perk: +1 Alignment Point
• Organizational perk: recovery +1 White AP per event/day
• access a 8th - 10th circle lost ritual

FAVORED KNOWLEDGES: Astrology, Animal Lore, Magic Lore, Mineral Lore, Music Lore, Plant Lore, Poison Lore

The Tongues of the Paths is the spoken and written language of the Sisterhood. It is a mistical language and only members can speak it, write it, and understand it. Read Magic and the spell Translation will not translate the Tongue.

The Alignment Points earned for being a member of the Sisterhood do not count toward the maximum number of APs the character can have. The bonus Alignment Points begin in the Path of Gray.

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