The Arche of Air
1 - Extinguish*, Purify Air
2 - Lightning Charm*, Missile Deflection, Winds of Disarming
3 - Protection from Air
4 - Eye of the Storm*, Lightning Bolt, Mass Winds of Disarming°
5 - Bestow Missile Deflection*, Bestow Protection from Air,
Noxious Cloud
6 - Twin Lightning
7 - Greater Noxious Cloud°, Greater Protection from Air, Mist
Form
8 - Ethering*, Lightning Storm
9 - Banish Air*, Bestow Greater Protection from Air*, Mass
Noxious Cloud°
10 - Elemental Immunity to Air, Embody Air*, Lightningfall
The Arche of Animal
1 - Claws, Heightened Senses, Mend Leather
2 - Celerity, Hands of the Spider
3 - Familiar°, Invisibility to Animals, Lionheart*, Speak With
Animals, Turn Animal
4 - Animal Medicine*, GreaterSenses, Totem I, Venom I*
5 - Bestow Invisibility to Animals*, Bestow Lionheart*, Charm
Animal*, Detect Shapeshifting°, Greater Celerity
6 - Morph, Totem II, Venom II*
7 - Greater Medicine*, Regeneration, Roar
8 - Totem III, Venom III*
9 - Grand Celerity, Mass Morph*
10 - Totem IV, Venom IV*
The Arche of Body
1 - Heal Light Wound, Purify Food
2 - Slow Taint, Touch of Paralysis
3 - Diagnose, Heal Critical Wound, Protection from Paralysis*,
Protection from Taint
4 - Immunity to Pain*, Refresh
5 - Bestow Protection from Paralysis*, Bestow Protection from
Taint, Heal Mortal Wound, Purge Taint
6 - Healing Draught*, Greater Immunity to Pain*, Rejuvenate
7 - Greater Protection from Paralysis*, Greater Protection
from Taint, Restore Flesh, Resuscitation
8 - Accelerated Healing, Morewen's Promise°, Protection from
Death*
9 - Bestow Greater Protection from Paralysis*, Bestow Greater
Protection from Taint, Mass Heal
10 - Immunity, Morewen's Word°, Restoration
15 - Revivification*
20 - Resurrection*
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The Arche of Earth
1 - Mend, Shape Earth, Shield
2 - Armor, Seal, Unseal
3 - Electrum, Protection from Earth, Stoneclear*
4 - Mass Mend, Quagmire, Greater Shield*
5 - Bestow Protection from Earth*, Fist of Stone, Greater Armor
6 - Greater Quagmire, Wall of Stone
7 - Gorgon's Curse*, Greater Protection from Earth, Portal,
Twin Fists of Stone°
8 - Adamantine*, Mass Armor, Mass Quagmire
9 - Banish Earth*, Bestow Greater Protection from Earth*, Mass
Fists of Stone°
10 - Elemental Immunity to Earth, Embody Earth*, Tremor*
The Arche of Fire
1 - Fire Touch, Light
2 - Flame Dart, Fire Charm
3 - Flash and Burn*, Protection from Fire
4 - Fire Swarm, Greater Light, Hands of Fire*, Mass Fire Charm
5 - Bestow Protection from Fire, Fiery Weapon*, Fire Trap*
6 - Fireball, Wall of Fire
7 - Aura of Fire*, Greater Protection from Fire
8 - Fire Storm
9 - Banish Fire*, Bestow Greater Protection from Fire*
10 - Disintegrate, Elemental Immunity to Fire, Embody Fire*
The Arche of Mind
1 - Awaken, Identify*, Translation
2 - Mage Light*, Warding Gesture
3 - Detect Invisibility*, Detect Traps, Protection from Mind
4 - Concentration*, Forget*, Sleep, Truthspeak
5 - Bestow Protection from Mind*, Mind Balm
6 - Greater Sleep
7 - Fear, Greater Protection from Mind, Insanity*
8 - Invisibility*, Mass Sleep, Warding Zone*
9 - Bestow Greater Protection from Mind*, Geas*, Mass Insanity*
10 - Memory. Oracle*
The Arche of Plant
1 - Mend Wood, Shape Wood
2 - Barkskin, Salve
3 - Hallow Grove*, Protection from Plant, Speak With Plants
4 - Entangle, Herbalism, Treeform*
5 - Bestow Protection from Plant*, Greater Barkskin
6 - Gate, Greater Entangle, Mass Hallow°
7 - Greater Protection from Plant, Nature's Fury
8 - Curative, Mass Entangle, Nature's Vision°, Rot
9 - Bestow Greater Protection from Plant*, Grand Barkskin,
Nature's Wrath
10 - Embody Plant*, Tree of Life°, Turn Wood
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The Arche of Power
1 - Detect Magic, Dispel Magic, Sygil Maga°
3 - Combine Power*, Doublesteps*, Mnemonic I*
4 - Detect Mage°, Hold Power*, Resist Power*
5 - Duration*
7 - Mnemonic II*
8 - Greater Combine Power*, Know Formula°
10 - Mnemonic III*
13 - Persistence*
15 - Teleport*
The Arche of Spirit
1 - Cause Light Wound, Detect Undead, Mask of Death
2 - Speak With Dead, Spirit Bolt, Spirit Ward°
3 - Bestow Mask of Death*, Cause Critical Wound, Invisibility
to Undead, Turn Undead
4 - Blood Magic*, Call Spirit, Detect Necromancer°, Drain*,
Spirit Bolts°
5 - Bestow Invisibility to Undead*, Cause Mortal Wound, Undead
Limb
6 - Charm Undead, Spirit Form*
7 - Animate Dead
8 - Bone Weapon*, Wall of Bone
9 - Greater Blood Magic*, Forbid°, Greater Drain*, Mass Animate
Dead
10 - Rite of Life from Death*, Slay
The Arche of Water
1 - Cleanse Water, Swim*
2 - Frost Charm, Icy Shield*
3 - Frozen Tomb, Protection from Water
4 - Corrosion, Dehydrate*, Mass Frost Charm
5 - Bestow Protection from Water, Frost Trap*, Greater Frozen
Tomb°, Ice Strike
6 - Icy Weapon*, Mass Corrosion*, Wall of Water
7 - Greater Protection from Water, Ice Volley, Mass Frozen
Tomb°
8 - Poison, Potion*
9 - Banish Water*, Bestow Greater Protection from Water*, Ice
Storm
10 - Brittleice, Elemental Immunity to Water, Embody Water*,
Mass Poison*
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