The Social Organizations: The Lords of the Hawk, The Lords of the Tiger

The Lords of the Hawk

Many centuries ago, in 129 BCE, the warlords of Talanth organized together to form the Najinakara, or the Lords of the Hawk. Their leader was a fine swordsman and archer by the name of Tannan Aki-o. The Najinakara challenged Sar Eahur in hopes of defeating the Eldan conqueror and keep him from Talanth.

Unfortunately, the Lords of the Hawk were defeated by Eahur and his Banner Knights in 94 BCE. To this day, over a thousand years later, there is still some tension between the two organizations. However, a mutual respect and understanding has been forged and both Hawk Lord and Banner Knight will fight side-by-side.

The Hawk Lords are an order of fighters found only in Talanth. However, on occasion, they accept members from all over the realm. Mirroring the red phoenix of Talanth, the organization's symbol is a blue phoenix. Typical for the Talanthi, these fighters prize the balance of body, mind, and spirit partaking not only in physical exercise but mental and mistical study as well. Physical and mental discipline are paramount.

While not chivalrous like the Banner Knights, the Lords of the Hawk follow a strict personal code of honor called the "Warrior's Hand":

1) A warrior faces his enemy and declares the battle shall be won with honor. (A Lord may not strike a foe who is unaware of them.)
3) A warrior never turns from his enemy in fear-to flee is to fail. (A lord may not retreat once they have engaged in combat.)
2) A warrior is true to his word, his sword, and to his marksmanship. Poetry soothes the soul. Steel strengthens the arm. And the bow and arrow sharpen the eye. (A Lord may use only the dagger, short sword, sword, great sword, polearm, stave, or bow.)
4) A warrior carries only his sword, his bow, and his knowledge. The weight of the wisdom of one's ancestors must be borne by both shoulders. (A Lord shuns all heavy armors of 8 HP or greater and all shields.)
5) A warrior honors his past, embraces his present, and prepares his future for greater honor. (A Lord knows only personal honor and glory for self, for comrade, and for family.)

A player who wishes to become a Najin, or Lord, must petition and meet the following requirements (calculated for Rule of Arms):

RANK

REQUISITES

POINTS

GAINED BENEFITS

Bajo-najin-i

Courtier 1, History 1
Music Lore 1
Constitution 1
Feat of Strength 1
Status 1
Organization 1

28

• membership
• Organizational ability: Immunity to Pain (character may act and fight while critically wounded)
• +1 Immunity to Fear

Bajo-najin-so

Courtier 2, History 2
Music Lore 2
Feat of Speed 1
Feat of Will 1
Immunity to Fear 1
Immunity to Paralysis 1
any Lore 1

30

• +1 Feat of Speed

Bajo-najin-ne

Courtier 3, History 3
Music Lore 3
Constitution 2
Feat of Strength 2
Immunity to Disease 1
Immunity to Poison 1

39

• +1 Immunity to Fear

Najinakara-i

Courtier 4, History 4
Music Lore 4
Feat of Speed 2
Immunity to Fear 2
Lore 3
Organization 2

53

• +1 Feat of Speed
• +1 Feat of Will

Najinakara-so

Courtier 5, History 5
Music Lore 5
Constitution 3
Feat of Strength 3
Immunity to Disease 2
Immunity to Poison 2

65

• +1 Immunity to Fear

Najinakara-ne

Courtier 6, History 6
Music Lore 6
Feat of Speed 3
Immunity to Fear 3
Immunity to Paralysis 3
Lore 4

71

• +1 Feat of Speed

Najinakara-ma

Courtier 7, History 7
Music Lore 7
Constitution 4
Feat of Strength 4
Immunity to Poison 3
Lore 5

81

• +1 Immunity to Fear
• +1 Feat of Will

Dajinakara-i

Lore 7
Feat of Will 2
Immunity to Fear 4
Feat of Speed 4
Organization 3

95

• Organizational ability: Greater Immunity to Pain (character may act and fight while mortally wounded)
• +1 Feat of Speed

Dajinakara-ma

any Language
Feat of Will 3
Immunity to Disease 4
Immunity to Poison 4
Immunity to Paralysis 4

108

• +1 Immunity to Fear

Jonjinakara

Courtier 8, History 8
Music Lore 8
Lore 8, Mistic Lore 1
any Language
Read Magic
Feat of Will 4
any Feat 5 or Constitution 5

118

• +1 Feat of Speed
• +1 Feat of Will

The Feats and points of Immunity to FearFeat and Immunity to Fear points a character can have. The gained Feats and Immunity to Fear do not count toward organizational requisites.

The Lords of the Tiger

During the rebuilding of the realm after the Age of Silence, a small group of the Lords of the Hawk, led by a Jonjin or hero-lord named Haka Tagura-i, respectfully left the meeting hall of the great House of the Najinakara in Talanta, paid honor to the ancestors of the Hawk Lords, and left the city for Talanai.

Haka Tagura-i, the first Lord of the Tiger, believed the Hawk Lords had lost a great deal of honor, respect, and face in the years spent bowing to the Crown and the Knights of the Banners. He had hoped to convince the elder council of the Lords to reconsider their ties with the government at Sarus. His concerns were firmly dismissed. Therefore, with great affront, Tagura-i vowed to restore honor to the Najin under a new face, the Najintagura.

The Lords of the Tiger still believe in the balance of body, mind, and spirit but emphasize the swift and strong strike. For the Tiger Lords, their brother Hawks spend too much time aloft in their words. For the Tiger Lords, such time should be spent in action.

The Lords of the Tiger are still bound by the tenets of Tannan Aki-o's "Warrior's Hand" (see Lord of the Hawk) and strive to embody all that it means to be a warrior and an honorable lord. The Tiger Lords grant a modest respect to their kin Hawk Lords and obey the authority of the Lord Sovereign of Talanth. However, unlike the Hawks, the Lords of the Tiger have no easy love for the Sar but pay allegiance to the Crown only because of the will of their homeland. In addition, the Lords of the Tiger find an even poorer view of the Knights of the Banner rekindling the antagonism once felt between the two organizations. Until a Banner Knight has proven to have true honor and not just a list of words, a najintagura will take every opportunity to win face over a knight.

A player who wishes to become a Najin, or Lord, must petition and meet the following requirements (calculated for Rule of Arms):

RANK

REQUISITES

POINTS

GAINED BENEFITS

Bajo-najin-i

Courtier 1, History 1
Music Lore 1
Constitution 1
Feat of Strength 1
Aid 1, Status 1
Organization 1

30

• membership
• Organizational ability: Immunity to Pain (character may act and fight while critically wounded)
• +1 Immunity to Fear
• +1 Feat of Strength

Bajo-najin-so

Courtier 2, History 2
Music Lore 2
Constitution 2
Feat of Speed 1
Immunity to Fear 1
Immunity to Paralysis 1
Aid 2

33

• +1 Constitution

Bajo-najin-ne

Courtier 3, History 3
Music Lore 3
Constitution 3
Feat of Strength 2
Immunity to Disease 1
Immunity to Poison 1

44

• +1 Immunity to Fear
• +1 Feat of Strength

The full description of the Lords of the Tiger can be found in the full-version of the Archaea sourcebook.

Main | Social | Lineal

1992-2010 Archaea & Edmond Y. Chang. All rights reserved. This site is maintained by the Elder of the Realm.
These pages are best viewed with Internet Explorer. Open your browser to the largest viewable area.