The Social Organizations: The Greater Animen, The Lesser Animen

The Greater Animen

During the Druidic Wars, the Academy and the Circle joined resources to develop new magics to be used in the fight. Using powerful Animal and Body magics, they created of a group of magical beings called the animen--half-human and half-beast. The first army of animen were unveiled in 245 CE and, in conjunction with the also newly formed Mage Templars, turned the tied against the Branch of Ellan's forces.

It has been hundred of years since the first animen appeared in the realm and the enchantments that changed their shape changed their bodies forever. Unexpectedly, the animen could produce animen offspring. Unions between animan and animan, between animan and human, became more and more common.

Generations later, the animen have become part of society though low on the social ladder. Some have become nearly human. Others still retain the strength and aggression of their beastial blood. Though the animen are accepted, there remain areas of persecution and prejudice especially in Marjor and some areas of Taus. Animen character can have a maximum of Status level one.

Though the animen have no formal organization, they form a loose community often referring to each other as part of the blood and they live by a simple set of codes: to protect animen interests among humans, to ensure the survival of the blood, and to strengthen the animen blood. Prowess of most kinds earns the attention and admiration of the animen. Therefore, respect is paid to veteran and elder animen as well as to animen who have proven themselves in skill and battle. In the end, the animen will choose the strong and the fit over the weak and the frail.

For game records, players must still petition and meet certain prerequisites to gain the benefits of being part animal. The petition should be in the form of a character history explaining how the character gained his or her unique bloodline. Furthermore, the player must determine his or her type of animan and chosen animal at the creation of the character.

There are two lines of animen: greater and lesser. Greater animen are large, strong, and brutish with the blood of the bear, bull, lion, wolf, or drake. The symbol for the greater animen is a single claw. Lesser animen are lighter, agile, and swift with the blood of the fox, bobcat, eagle, or viper. The symbol for the lesser animen are two claws. The requisites for each type are different.

The greater animen require (calculated for Rule of Arms):

RANK

REQUISITES

POINTS

GAINED BENEFITS

Animan, 1st Hunt

Constitution 1, Feat of Strength 1
Animal Lore 1
Tracking 1, Concealing 1
Organization 1

25

• lineage
• +1 Constitution
• Organizational weakness: affected by Turn Animal, Charm Animal, and Invisibility to Animals

Animan, 2nd Hunt

Constitution 2, Feat of Strength 2
Animal Lore 2, Tracking 2
1st Primary Skill 1, 2nd Primary Skill 1
Feat of Speed 1

31

• +1 Constitution
• +1 Feat of Strength
• still affected by above spells

Animan, 3rd Hunt

Constitution 3, Feat of Strength 3
Animal Lore 3
Tracking 3

36

• +1 Constitution
• Organizational ability: Speak With Animals (applies only to the character's chosen animal)
• still affected by above spells

Animan, 4th Hunt

Constitution 4
Tracking 4
1st Secondary Skill 1
Organization 2

45

• +1 Constitution
• +1 Feat of Strength
• now immune to above spells

Animan, 5th Hunt

Constitution 5, Feat of Strength 4
1st Primary Skill 3, 2nd Primary Skill 3

55

• +1 Constitution

Animan, 6th Hunt

Constitution 6, Feat of Strength 5
1st Secondary Skill 3
Feat of Speed 2

70

• +1 Constitution
• +1 Feat of Strength

Animan, 7th Hunt

Constitution 7, Feat of Strength 6
1st Primary Skill 5, 2nd Primary Skill 5

83

• +1 Constitution

Animan, 8th Hunt

Constitution 8
Animal Lore 5, Tracking 5
1st Secondary Skill 5
Organization 3

93

• +1 Constitution
• +1 Feat of Strength
• Organizational ability: Increased Damage (Light weapons do Critical, Critical weapons do Mortal, weapons must be of proper quality)

Animan, 9th Hunt

Constitution 9, Feat of Strength 7
Tracking 6, Feat of Speed 3

101

• +1 Constitution

Animan, 10th Hunt

Constitution 10, Feat of Strength 8
1st Primary Skill 7
Animal 7, Tracking 7

119

• +1 Constitution
• +1 Feat of Strength

PRIMARY SKILLS: Aid, Armorsmithing, Climbing, Survival, Waylay, Weaponsmithing
SECONDARY SKILLS: any Lore, Streetwise

The points of Constitution and Feats earned by being an animan do not count toward the maximum number of Constitution and Feat points a character can have. The gained Feats and Constitution do not count toward organizational requisites.

The Lesser Animen

During the Druidic Wars, the Academy and the Circle joined resources to develop new magics to be used in the fight. Using powerful Animal and Body magics, they created of a group of magical beings called the animen--half-human and half-beast. The first army of animen were unveiled in 245 CE and, in conjunction with the also newly formed Mage Templars, turned the tied against the Branch of Ellan's forces.

It has been hundred of years since the first animen appeared in the realm and the enchantments that changed their shape changed their bodies forever. Unexpectedly, the animen could produce animen offspring. Unions between animan and animan, between animan and human, became more and more common.

Generations later, the animen have become part of society though low on the social ladder. Some have become nearly human. Others still retain the strength and aggression of their beastial blood. Though the animen are accepted, there remain areas of persecution and prejudice especially in Marjor and some areas of Taus. Animen character can have a maximum of Status level one.

Though the animen have no formal organization, they form a loose community often referring to each other as part of the blood and they live by a simple set of codes: to protect animen interests among humans, to ensure the survival of the blood, and to strengthen the animen blood. Prowess of most kinds earns the attention and admiration of the animen. Therefore, respect is paid to veteran and elder animen as well as to animen who have proven themselves in skill and battle. In the end, the animen will choose the strong and the fit over the weak and the frail.

For game records, players must still petition and meet certain prerequisites to gain the benefits of being part animal. The petition should be in the form of a character history explaining how the character gained his or her unique bloodline. Furthermore, the player must determine his or her type of animan and chosen animal at the creation of the character.

There are two lines of animen: greater and lesser. Greater animen are large, strong, and brutish with the blood of the bear, bull, lion, wolf, or drake. The symbol for the greater animen is a single claw. Lesser animen are lighter, agile, and swift with the blood of the fox, bobcat, eagle, or viper. The symbol for the lesser animen are two claws. The requisites for each type are different.

The lesser animen require (calculated for Rule of Skill):

RANK

REQUISITES

POINTS

GAINED BENEFITS

Animan, 1st Hunt

Feat of Speed 1
Animal Lore 1
Tracking 1, Concealing 1
Climbing 1
1st Primary Skill 1, 2nd Primary Skill 1
Organization 1

22

• lineage
• +1 Feat of Speed
• Organizational weakness: affected by Turn Animal, Charm Animal, and Invisibility to Animals

Animan, 2nd Hunt

Feat of Speed 2
Animal Lore 2
Tracking 2, Concealing 2
Climbing 2
1st Primary Skill 2, 2nd Primary Skill 2
1st Secondary Skill 2

27

• +1 Constitution
• +1 Feat of Speed
• still affected by above spells

Animan, 3rd Hunt

Feat of Speed 3, Constitution 1
Animal Lore 3
Concealing 3, Climbing 3

34

• +1 Feat of Speed
• Organizational ability: Speak With Animals (applies only to the character's chosen animal)
• still affected by above spells

Animan, 4th Hunt

Feat of Speed 4
1st Primary Skill 3, 2nd Primary Skill 3
Organization 2

46

• +1 Constitution
• +1 Feat of Speed
• now immune to above spells

Animan, 5th Hunt

Feat of Speed 5, Animal Lore 4
Tracking 3, Concealing 4
Climbing 5, 1st Secondary Skill 3

51

• +1 Feat of Speed

Animan, 6th Hunt

Feat of Speed 6, Animal Lore 5
Tracking 4, Concealing 5
Climbing 6
1st Primary Skill 4, 2nd Primary Skill 4
1st Secondary Skill 4

66

• +1 Constitution
• +1 Feat of Speed

Animan, 7th Hunt

Feat of Speed 7, Feat of Strength 1
Animal Lore 6
Tracking 5, Concealing 6
Climbing 7

74

• +1 Feat of Speed

Animan, 8th Hunt

Feat of Speed 8
1st Primary Skill 5, 2nd Primary Skill 5
1st Secondary Skill 5
Organization 3

85

• +1 Constitution
• +1 Feat of Speed
• Organizational ability: Increased Damage (Light weapons do Critical, weapons must be of proper quality)

Animan, 9th Hunt

Feat of Speed 9
Tracking 6, Climbing 9
1st Primary Skill 6, 2nd Primary Skill 6
1st Secondary Skill 6

92

• +1 Feat of Speed

Animan, 10th Hunt

Feat of Speed 10, Feat of Will 1
Animal Lore 7
Tracking 7, Concealing 7
Climbing 10
1st Primary Skill 7, 2nd Primary Skill 7
1st Secondary Skill 7

114

• +1 Constitution
• +1 Feat of Speed

PRIMARY SKILLS: Aid, Feign Death, Find/Remove Traps, Looting, Survival, Waylay
SECONDARY SKILLS: any Lore, Streetwise

The points of Constitution and Feats earned by being an animan do not count toward the maximum number of Constitution and Feat points a character can have. The gained Feats and Constitution do not count toward organizational requisites.

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