Chapter Four: Rule of Combat (p.2) | |
WeaponsIn the game of Archaea, there are no real weapons but "toy" swords, daggers, arrows, axes, clubs, and spears made from foam allowing for live-action fighting. Detailed below are ways to construct a sword, dagger, arrow, and morning star-from which the construction of other weapons can be based upon. Remember safety must be a first priority. All weapons must go through check-in and passed by a game official. In any case, the rule of thumb is if you don't think it is safe to use then don't use it. See Figure 4.2 through Figure 4.6 for details on the sizes, shapes, and construction techniques for making padded weapons.
Constructing a WeaponThe directions and figures for constructing padded weapons can be found in the full version of the Archaea Sourcebook.
General Weapon RulesThe following rules and restrictions are reminders that safety is of the utmost importance when playing: 1. Bows, Crossbows, and Arrows
--Bows and crossbows may have a maximum pull of 35 pounds. Modern
compound bows are not allowed. 2. Missile Weapons
--Arrows, thrown weapons, spellballs, spellrings, and spell hammers are
missile weapons. 3. Piercing Weapons
--Never use a non-thrusting weapon to thrust even to keep an
opponent at bay. 4. Broken Weapons
--A destroyed weapon is not the same as a broken weapon. A broken
weapon is actually damaged in some physical way (e.g. the core is broken
or exposed, padding is loose, arrows are bent). 5. Destroyed Weapons
--A destroyed weapon is one that has been rendered "unusable." A
bow used to block becomes a destroyed weapon though the bow itself is not
actually damaged. Give a destroyed weapon to an Elder so that it can be
tagged to indicate its condition. 6. Other Weapon Rules
--All weapons must go through check-in and must be passed by an Elder. Other than skill and agility, armor provides a combatant with valuable protection in battle. There are many different types of armor ranging from simple leather to versatile chain mail to the formidable durability of plate armor. Armor in the game of Archaea is constructed to be as realistic and as close to historical models as possible. As with weapons, armor must be safe. All armor must go through check-in and be passed by a game official. Different disciplines have varied access to the type of armor they can initially wear. Refer to Chapter Two for details on armor restrictions. Additional armors can be worn if the character buys New Armor Proficiency; see Chapter Three for details. Armor Types There are six kinds of armor defined in Archaea: Leather, Ring Mail/Studded, Metal Scale/Brigandine, Chain Mail, Banded/Splint Armor, and Plate Armor. Each armor is given a hit-point rating; the hit-point rating is the number of points of damage the armor can sustain before becoming useless or no longer protective. The hit-point ratings for each armor are as follows:
ARMOR / HIT POINTS Listed below are the specifications for armor:
1. Leather Armor must be made from leather or suede of at
least 1/8" thick; it must feel sturdy (approximately 5 ounces per
square foot). As a rule of thumb, armor must be armor. It must be armor in design, construction, and intent. A player cannot have a two-inch square of 18-guage steel taped to his or her chest and call it armor. Generally, armor should cover over fifty-percent of a hit-location to be considered armor. Armor provides protection only to the location or locations it covers. Blows to where there is no armor count as hits to unprotected areas. Armor does not layer. Armor is also ablative meaning with each strike its protective value decreases until the armor is no longer useful. Depending on the type of weapon striking the armor, the rate at which the armor ablates varies. Remember, a Light weapon does 1 point of damage, a Critical weapon does 2 points of damage, a Mortal does 4 points, and a Death weapon does 8 points of damage. When hit, subtract the weapon's damage value from the armor's hit points. Once the armor reaches zero hit points, its protection is gone until mended. For example, Metal Scale has 6 hit points and therefore can take 3 Critical weapon hits (at 2 points of damage per hit) to a single location (an arm, a leg, or torso) before becoming useless. If the damage done by the weapon is greater than the hit points of the armor, then the remaining damage is inflicted upon the hit location. An easy way to calculate the damage done is to image each point of damage that gets through the armor as a Light weapon hit. For example, Studded Leather has 4 hit points. After one Critical hit to a location, the Studded Leather has 2 hit points left. The same location is struck again by a Mortal weapon. Two points of damage is absorbed but 2 points gets through. The location is damaged as if struck by two Light hits.
General Armor RulesThe following rules and restrictions are reminders that safety is of the utmost importance when playing: 1. Armor Construction
--All armor must be made realistically and safely. All armor must go
through check-in and be passed by an Elder. 2. Other Armor Rules
--Armor protects only where it covers. Another form of protection is the shield. A shield stops all weapon attacks except for certain special weapons (ballista bolts, catapult stones), special weapon attacks (e.g. Feat of Strength, Killing Strike), and spell effects. Throughout Earth's history, the shield is the simplest form of armor ranging in size, shape, and material. In the game of Archaea, shields are categorized by size. The particular style and shape of the shield is left up to the player, but it must fit into one of the size types. Depending on the character's Discipline, the size of the shield that they are permitted to use will vary; see Chapter Two for details. Characters may gain the use of additional shields by buying the skill New Shield Proficiency; see Chapter Three for details. All shields must go through check-in and be passed by an Elder. Shield Types There are four general shield sizes: Target, Small, Medium, Large/Tower. The dimensions of the shield can vary, but the surface area determines the category in which it belongs. The sizes are based on surface area as follows:
SHIELD SIZE / SURFACE AREA
Constructing a ShieldThe directions and figures for constructing padded shields can be found in the full version of the Archaea Sourcebook. The following rules and restrictions are reminders that safety is of the utmost importance when playing:
--Shields must be made with ½" plywood and must be well-padded. The wood
core should not be felt when hit with full force in the front or on the
edges. A good test for edge padding is to drop the shield on an edge
onto pavement from a few feet off the ground. If the shield bounces back
without the sound of core, then the shield should be safe. All shields
must go through check-in and be passed by an Elder. |
|
© 1992-2010 Archaea & Edmond Y. Chang. All rights reserved. This site is maintained by the
Elder of the Realm. |